Saturday 8th october at saletta conferenze of Gioco & Storia Professor Philip Sabin and Andrea Angiolino are holding a conference entitled “Didattica e simulazione” (didactics and simulation).
is a game designer: among his last boardgames Dragon Ball – Alla ricerca delle sette sfere (Nexus Editrice 1998), Ulysses (Winning Moves 2001), Wings of War (Nexus Editrice 2004, then NG International, now published as Wings of Glory by Ares Games), Isla Dorada (FunForge 2010, English edition by Fantasy Flight Games), and the card game Obscura Tempora (Rose & Poison 2005). He wrote several role-playing games: among them Orlando Furioso, written with Gianluca Meluzzi, published by the City Council of Rome to be distributed in schools and public libraries. He also created games for radio and TV, magazines, training, advertising, festivals and shows.
He is a professional journalist specialized in games: he started with a column about role-playing games on the Italian monthly magazine Pergioco in September 1982, together with Gregory Alegi, and then worked for many national newspaper and magazines, radio broadcasts and Internet sites.
He wrote more than 20 books, some of which translated into several languages, and created several game CD-Roms. His main work is a “Games Dictionary” (Dizionario del Gioco, with Beniamino Sidoti, Zanichelli 2010) with more than 6500 entries and nearly 1200 pages. He has been the first Italian author to publish a choose-your-own-story gamebook, “In Cerca di fortuna” (Ripostes 1987) and the first to publish one for kids who can not read: “Il Mischiastorie – Osvaldo e i cacciatori” (Lapis 2005, illustrated by Valeria De Caterini).
He published two manuals about the use in schools and libraries of gamebooks and role-playing games, and he also gives lessons to teachers and librarians about the use of games in general.
In 1999 the Italian Ministry for Public Teaching named him “Expert Game Inventor”. In November 2004, he received the first Special Best of Show for Distinguished Achievements from the Lucca Games show. In summer 2008 he has been awarded the Personalità Ludica dell’Anno 2007 (Game Person of the Year 2007) prize.
Sabin is a member of the CAS Air Power Workshop, a small working group of scholars and other theorists convened by the Chief of Air Staff. He is also a member of the Academic Advisory Panel of the Royal Air Force Centre for Air Power Studies. His books on modern warfare include: The Future of United Kingdom Air Power (1988). His works on ancient warfare include: Lost Battles: Reconstructing the Great Clashes of the Ancient World (2008), which the Michigan War Studies Review called “engaging and fresh”, and The Cambridge History of Greek and Roman Warfare (with fellow editors Hans van Wees and Michael Whitby, 2008). The latter has been praised in the Bryn Mawr Classical Review, which reported: “The editors as well as the authors can be congratulated on their efforts in producing this important reference work” which is an “accomplished work … teeming with numerous fascinating details”.
Among Sabin’s articles are: ”The Mechanics of Battle in the Second Punic War”, Bulletin of the Institute of Classical Studies, Vol. 41, No. 67 (February 1996), pp. 59–79; and “Perspectives within the Profession.” Air Power Review Vol. 8 No. 4 (Winter 2005), pp. 21–34.
In 2010, Sabin published a RAF CAPS (Royal Air Force Centre for Air Power Studies) Discussion Paper entitled: “The Current and Future Utility of Air and Space Power”. This Discussion Paper was republished as a ‘viewpoint’ in Air Power Review, Volume 10 Number 3 (2010), pp. 155–173.
In 2011, Sabin published “The Benefits and Limits of Computerization in Conflict Simulation” in Literary & Linguistic Computing, Vomume 26 Number 3, pp. 323–328.
His most recent book is Simulating War: Studying Conflict Through Simulation Games (Continuum, 2012. ISBN 978-1441185587). The Times Higher Education‘s reviewer wrote: “Sabin has written the most readable book on this topic to appear in a long time. It is well written, entertaining and presents a lot of original material and new ideas on war-game design.”